![]() ![]() Very punishable on block or whiff so use it sparingly. Rising sword uppercut that acts as Narukami's meterless reversal. The bonus meter is extremely important for getting Shadow Frenzy ready so this move is often used to end mid-screen combos where it will deal similar damage and gain more meter than conventional routes. While the opponent can tech as soon as they touch the ground on air hit, the jump cancel gives Narukami access to safe-jump oki that can cover multiple tech timings based on when an air dash is used. Auto-combos into D Swift Strike (214D) if a persona is available.ĥAAA is Narukami's original auto-combo ender from P4A, a downward sword slash that can be forward and back dash canceled for pressure resets on block and for better follow-ups on counter hit.Grants a bonus of 10 SP on hit, but only does so once per combo.Second hit connects against Narukami, Yosuke, Yukiko, Teddie, Aigis, Mitsuru, and Ken when crouching. Even worse, against two-thirds of the cast the second hit will whiff on crouch block, making the move unsafe and unable to be jump canceled. Avoid using this move on block as even though it is safe on block and can lead into a high/low mix after a double jump cancel, all of its follow-up options have a gap and are reactable. ![]() Incredibly important tool for meterless mid-screen fatal counter routes, leading into very high damage, corner carry, and meter gain. Jump canceling the second hit into j.C then into air A Raging Lion gives Narukami huge corner carry and safe-jump oki mid-screen or a link into 5A for a full combo in the corner. Auto-combos into air A Raging Lion (j.214A).ĥAAA is a jumping slash that is Narukami's only meterless mid-screen launcher.Second hit grants a bonus of 10 SP and 1/8th of the burst meter on hit, but only does so once per combo.Can whiff after an air hit 5A if the opponent floats too high. Used exclusively as blockstring and combo filler, usually to reach 5AAA. On air counter hit, the opponent cannot tech until they land.ĥAA is a fast kick with moderate range. Very important for corner combos as it can be linked into from both C Swift Strike and air A Raging Lion. High vertical range makes this a fast and non-committal anti-air, albeit one that lacks any invincibility. Can be used interchangeably with 2A up to 3 times per string. Powerful pressure tool thanks to its safety on block and whiff as well as its myriad cancel options. Unremarkable damage without meter or corner usage.ĥA is a short ranged jab with fast startup and many active frames.Great defense between 5F 5A, plenty of reversal supers, and a great DP that he can go into safe-jumps or even extended combos off of.Most of his combos have excellent corner carry and lead into knockdown, which allows him to maintain offensive pressure.Very proficient at using resources (such as meter or OMB) to extend combos, which result in a significant increase in damage. ![]()
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